Asteroid Dodge
Survive original falling polygon hazards, collect shields and time a rechargeable dodge pulse.
Runs in your browser — nothing is uploadedPreparing a local game…
Runs stay in this browser.
Focus the canvas for game keys. Labeled buttons also work with Tab and Enter. Escape pauses. Touch actions and game-specific keys are explained below. Hidden tabs pause; full screen has a visible exit. Moving games require visual timing.
How to use Asteroid Dodge
- Read the game-specific controls below. Press Start or a play control; sound is off unless you enable it.
- Focus the canvas for keyboard play, or use the labeled touch controls. Pause or Escape stops the simulation.
- Review the local score, restart the same seed, or choose a fresh original game. Returning here restores the saved run paused.
Questions
How do I play Asteroid Dodge?
Move with arrows/WASD or drag the geometric craft in two dimensions. Space, Enter or Dodge pulse grants one second of protection when energy is full; it recharges over about 12.5 seconds. S pickups shield one hit within eight seconds and add 50 points. Survival adds ten points per second; three lives and increasingly frequent hazards. There is no firing or imported arcade artwork.
Are these original visuals and levels?
Yes. All shapes, palettes, courses, enemy movement and layouts are locally drawn or generated by original code. No arcade ROMs, commercial levels, branded characters, copied audio or remote asset packs are used.
How do pause and recovery work?
The current run is saved locally during play and on pause when browser storage is available. Refresh or returning directly to this route restores the run paused. Hidden tabs and window focus loss pause automatically. Games never automatically open from the homepage, and New game or Restart asks before replacing an unfinished run.
What accessibility controls are available?
Play controls are semantic buttons and the focused canvas supports the documented keys. Scores, lives and progress have text summaries. You can reduce game pace, pause anytime, and use full screen with a visible exit. Reduced motion removes decorative animation; real-time gameplay still requires visual movement and timing.
Are scores or game history uploaded?
No. Runs and high scores stay in this browser. No account, server session or upload is needed, and game history is never sent to analytics. Sound uses a quiet local oscillator only after you opt in and start play.