Gin Rummy
Draw, organize melds and choose a knock or Gin against a local computer.
Runs in your browser — nothing is uploadedPreparing a local deck…
Progress stays in this browser.
Tap or click cards; Tab and Enter also work. Left/right arrows move between enabled cards, and Escape clears selection. Wide Solitaire boards scroll inside the play area. Full screen has a visible exit.
How to use Gin Rummy
- Read the exact variant below; your game begins with a shuffled local deck.
- Use enabled cards and turn actions. Keyboard arrows move between available cards; Escape cancels selections.
- Review each trick or score, continue the next hand, or return to this route to restore progress.
Questions
Which Gin Rummy rules are used?
Two players, ten cards each, Ace low, three-or-more suited runs or rank sets. Opening discard is offered to each player; after both decline the nondealer draws stock. A picked discard cannot be immediately discarded again. Knock with at most ten deadwood; defender can lay off onto declared melds except after Gin. This variant awards Gin 20 and an undercut 10, plus the deadwood difference. Target 100; two stock cards end an unknocked hand without score.
How strong is the computer?
The computer uses local, simple legal heuristics. It is not an expert opponent, and all computation runs in this browser.
Is my card game uploaded?
No. Cards, bids, moves and saved history stay in this browser. No game account, server session or online opponent is used. Analytics may record the public game mode; it never receives your hand, selections or history.
How does saved progress work?
This route restores its own validated saved deal and recent undo history when browser storage is available. New deal and restart ask before replacing progress. Normal card games never automatically open from the homepage. Clear site data to remove local saves.
Can I undo computer turns?
Computer play follows the documented legal variant. Undo is available for practice and pauses the computer until you resume.