Hearts
Pass, follow suit and avoid penalty tricks against three local computer players.
Runs in your browser — nothing is uploadedPreparing a local deck…
Progress stays in this browser.
Tap or click cards; Tab and Enter also work. Left/right arrows move between enabled cards, and Escape clears selection. Wide Solitaire boards scroll inside the play area. Full screen has a visible exit.
How to use Hearts
- Read the exact variant below; your game begins with a shuffled local deck.
- Use enabled cards and turn actions. Keyboard arrows move between available cards; Escape cancels selections.
- Review each trick or score, continue the next hand, or return to this route to restore progress.
Questions
Which Hearts rules are used?
Four players, 13 cards each, 2♣ opens. Pass left, right, across, then hold. No points on the first trick unless every available card is a point card. Hearts alone break hearts; Q♠ does not. Hearts count one, Q♠ thirteen; shooting the moon adds 26 to each opponent. At 100, the lowest score wins.
How strong is the computer?
The computer uses local, simple legal heuristics. It is not an expert opponent, and all computation runs in this browser.
Is my card game uploaded?
No. Cards, bids, moves and saved history stay in this browser. No game account, server session or online opponent is used. Analytics may record the public game mode; it never receives your hand, selections or history.
How does saved progress work?
This route restores its own validated saved deal and recent undo history when browser storage is available. New deal and restart ask before replacing progress. Normal card games never automatically open from the homepage. Clear site data to remove local saves.
Can I undo computer turns?
Computer play follows the documented legal variant. Undo is available for practice and pauses the computer until you resume.