War Card Game

Reveal card battles, collect tied stakes and control the pace locally.

Runs in your browser — nothing is uploaded

Preparing a local deck…

Progress stays in this browser.

Tap or click cards; Tab and Enter also work. Left/right arrows move between enabled cards, and Escape clears selection. Wide Solitaire boards scroll inside the play area. Full screen has a visible exit.

How to use War Card Game

  1. Read the exact variant below; your game begins with a shuffled local deck.
  2. Use enabled cards and turn actions. Keyboard arrows move between available cards; Escape cancels selections.
  3. Review each trick or score, continue the next hand, or return to this route to restore progress.

Questions

Which War Card Game rules are used?

Split 52 cards equally; Ace is high. Higher card wins both stakes. A tie lays up to three face down, retaining one face-up card even in a short stack. Repeat tied wars; an exhausted stack loses, simultaneous exhaustion draws. Play can theoretically run long; this browser version stops with a draw at 10,000 battles.

How strong is the computer?

The computer uses local, simple legal heuristics. It is not an expert opponent, and all computation runs in this browser.

Is my card game uploaded?

No. Cards, bids, moves and saved history stay in this browser. No game account, server session or online opponent is used. Analytics may record the public game mode; it never receives your hand, selections or history.

How does saved progress work?

This route restores its own validated saved deal and recent undo history when browser storage is available. New deal and restart ask before replacing progress. Normal card games never automatically open from the homepage. Clear site data to remove local saves.

Can I undo computer turns?

Computer play follows the documented legal variant. Undo is available for practice and pauses the computer until you resume.